THE WORLDS MOST DOWNLOADED MAN

Jesper Bruun is a stockphotomodel. This is the king of stockphotography as he’s the most downloaded man.

JAPAN IN THE SEVENTIES

How US kids learned about Japan 40 years ago.

WALTER WHITE’S MY WAY

Nuff said.

BRAIN TO BRAIN COMMUNICATION

Researchers from the university of Washington have succeeded in linking two human brains to each other. The experiment was a game where two men had to collaboratively shoot a plane. When man 1 saw the plane he needed to move his arm in order to time the shooter. The other person then ‘involuntarily’ moved his finger and shot the plane. ‘It felt as if it were a twitch’ he said. More here.

SMS RACING

Text while driving. Play it here for free. Great idea.

BRIBE THE SENATE

This personal project from four creatives (Jacob Sempler, Andrew Livingston, Simon Bruyn and Emil Tiisman) at Goodby Silverstein is made to get background checks on gun purchases on topic in the senate. Show your support Here.

LEGO 3D PRINTER

As an engineering student, ‘mastermind‘ didn’t have $800-$2500 to spare so he built a 3D printer himself. With Lego. Build one yourself here.

PIRATE CINEMA

The pirate cinema is an interactive art installation that creates a cinematic collage generated by bittorrent users. The stuff that’s shared at this very moment is what you’ll see on the screens. Here.

CHEERS!

Cheers are interactive ice cubes that keep track of your drinking behaviour. They glow to the beat from green to orange and finally red when you’ve drank to much. If the latter is the case it will send a text message using your phone to a friend and let them know you might need some help getting home safe. Made by MIT’s Dhairya Dand.

DAMSEL IN DISTRESS

For the iam8bit exposition Jude Buffum made these prints to bring the sexism in gaming to discussion, resulting in some amazing prints.

‘Women in games are most frequently portrayed as a “damsel in distress”, a situation which robs them of any power or free will, depending instead on a male character to save her from danger. In many games, the female character, for example Princess Peach in the Super Mario Brothers games, is quite literally objectified, becoming an object of possession (much like a ball in a game of sport) that the villain steals and the hero must retrieve.’

More here.